
United Kingdom · Season · Attack of the Vine!
Disney Lorcana · United Kingdom
2,668Ranked playersSep 14, 2026Last updated
Disney Lorcana · United Kingdom
Season · Attack of the Vine!
- 01LDHEXORA // PLAYER1,025.9Score8Counted events32–1–1W–L–D#1Best finish+5
- 02JSHEXORA // PLAYER989.3Score8Counted events31–3–1W–L–D#1Best finish+5
- 03CBHEXORA // PLAYER946.55Score8Counted events30–3–2W–L–D#1Best finishUnchanged
- 04LSHEXORA // PLAYER921Score8Counted events27–0–1W–L–D#1Best finish+19
- 05NUHEXORA // PLAYER919.2Score8Counted events30–5–0W–L–D#1Best finishNuwt —+235
- 06GRHEXORA // PLAYER906Score8Counted events24–0–1W–L–D#1Best finishGray —+500
- 07LAHEXORA // PLAYER887.7Score8Counted events25–2–3W–L–D#1Best finish+19
- 08BIHEXORA // PLAYER878.3Score8Counted events25–5–0W–L–D#1Best finishBilly —+8
- 09ALHEXORA // PLAYER872.8Score8Counted events22–2–3W–L–D#1Best finishAlec —-5
- 10O8HEXORA // PLAYER869.8Score8Counted events21–2–3W–L–D#1Best finishO84Friel —+91
- 11SEHEXORA // PLAYER869Score8Counted events22–3–1W–L–D#1Best finishSentinel —+271
- 12IDHEXORA // PLAYER862.5Score8Counted events24–4–1W–L–D#1Best finishItz Dev —+28
- 13KOHEXORA // PLAYER862Score8Counted events23–1–1W–L–D#1Best finishKopite —+38
- 14CHHEXORA // PLAYER860.85Score8Counted events23–3–0W–L–D#1Best finish+459
- 15NAHEXORA // PLAYER858.6Score8Counted events22–6–0W–L–D#1Best finish+1292
- 16ORHEXORA // PLAYER846.6Score8Counted events23–4–0W–L–D#1Best finish-7
- 17QUHEXORA // PLAYER840.1Score8Counted events27–4–3W–L–D#1Best finishQuinsee —-16
- 18ARHEXORA // PLAYER837Score8Counted events24–3–4W–L–D#1Best finishArtemisD —+517
- 19MIHEXORA // PLAYER833.8Score8Counted events26–1–7W–L–D#1Best finish+20
- 20LMHEXORA // PLAYER825Score8Counted events20–4–0W–L–D#1Best finishLogan M —-8
- 21FDHEXORA // PLAYER822.25Score8Counted events24–5–2W–L–D#1Best finish+135
- 22WAHEXORA // PLAYER815.7Score8Counted events22–3–2W–L–D#1Best finishWattus —-17
- 23BAHEXORA // PLAYER811.2Score8Counted events24–4–3W–L–D#1Best finishBanuuk —+67
- 24CHHEXORA // PLAYER810.6Score8Counted events23–5–2W–L–D#1Best finish-16
- 25ACHEXORA // PLAYER790.9Score8Counted events30–4–3W–L–D#1Best finish+24
- 26LOHEXORA // PLAYER790.6Score8Counted events25–5–2W–L–D#1Best finish+173
- 27JDHEXORA // PLAYER786.95Score8Counted events23–3–2W–L–D#1Best finish+48
- 28KIHEXORA // PLAYER785.2Score8Counted events21–5–1W–L–D#1Best finish+108
- 29DMHEXORA // PLAYER776.45Score8Counted events22–3–0W–L–D#1Best finish+62
- 30PFHEXORA // PLAYER764.25Score8Counted events21–7–4W–L–D#2Best finish+87
- 31MMHEXORA // PLAYER763.75Score8Counted events24–6–2W–L–D#1Best finishMax M —+213
- 32MHHEXORA // PLAYER760.45Score8Counted events23–4–2W–L–D#1Best finishMark H —-14
- 33CFHEXORA // PLAYER746Score8Counted events18–3–4W–L–D#1Best finish+11
- 34GEHEXORA // PLAYER741.7Score8Counted events22–4–0W–L–D#1Best finishGeorgeLA —+1277
- 35LUHEXORA // PLAYER728.45Score8Counted events22–5–2W–L–D#1Best finishLucie —+28
- 36COHEXORA // PLAYER728Score8Counted events21–7–1W–L–D#1Best finish-21
- 37MCHEXORA // PLAYER708.85Score8Counted events19–5–2W–L–D#1Best finish+56
- 38LIHEXORA // PLAYER708.75Score8Counted events21–6–0W–L–D#1Best finishLilium —+431
- 39REHEXORA // PLAYER697Score8Counted events22–4–3W–L–D#1Best finish+90
- 40MOHEXORA // PLAYER694Score8Counted events21–4–3W–L–D#1Best finish+52
- 41ADHEXORA // PLAYER694Score8Counted events18–2–2W–L–D#1Best finishAdam4545 —+558
- 42ABHEXORA // PLAYER685Score8Counted events18–8–2W–L–D#1Best finish+13
- 43WAHEXORA // PLAYER684.4Score8Counted events23–6–1W–L–D#1Best finishWallb —+151
- 44ABHEXORA // PLAYER669.3Score7Counted events17–2–7W–L–D#1Best finishAbra —+162
- 45LEHEXORA // PLAYER663Score8Counted events20–9–2W–L–D#1Best finishLeef —+26
- 46MLHEXORA // PLAYER662.85Score8Counted events18–3–5W–L–D#1Best finishMLJ —Unchanged
- 47NIHEXORA // PLAYER662.7Score7Counted events18–2–1W–L–D#1Best finishNiche_ —+133
- 48LEHEXORA // PLAYER661.1Score7Counted events21–5–3W–L–D#1Best finishLemonade —+9
- 49DEHEXORA // PLAYER661Score8Counted events18–5–4W–L–D#1Best finish-21
- 50BRHEXORA // PLAYER659.85Score8Counted events18–8–4W–L–D#2Best finish+668
MethodologyPublished generation · canonical score
HEXORA displays the published generation without recalculation. Movement comes from published snapshots.
- Ranked players
- 2668
Career Mode · career-v1.0.0
What it measures: demonstrated competitive quality over time. What it does not measure: how often someone plays.
We do not add up every event, because a sum rewards availability: whoever plays twice as much accumulates twice the chances to score at the same level. Career is a bounded average, so adding an event worse than the ones already counted never raises the score.
AWR = (W - byes + 0,5·D + 6·0,5) / (W - byes + L + D + 6) S = 1 + (sigma - 0,5)/0,5 · amplitud S en [0.85 ; 1.2) q = 0,5 + (AWR - 0,5) · T · S T = 1 | 2 k_c = min( n , max( 10 , ceil(n · 0,5) ) ) score = 100 · ( 0,5 + suma(q - 0,5) / max(pesos, 10) · 1.4 )
- Adjusted win rate
- Corrected for sample size: every career starts with 6 imaginary neutral matches, so 3-0 does not claim what 30-10 claims. A draw is half a point.
- Event tier
- A featured competitive event weighs about double an ordinary one. The tier comes from each Game's canonical methodology, never from the event title or an editorial badge.
- Strength of opposition
- The same result is worth more against stronger opposition, bounded between x0.85 and x1.2. Strength is measured with information from BEFORE the event: an event cannot retroactively prove its own field was strong.
- Maturity
- A career starts with 10 imaginary average performances; each real event displaces one. Until then the score stays close to neutral.
- Best 50%
- Below maturity every event counts, so nothing can be cherry-picked. Above it, Career uses the top half of your performances — the same proportion for everyone.
- Byes
- A bye is not a win: there was no opponent. It is discounted from performance and never raises strength of opposition.
- Final position
- Not part of the Career Score. Matches reconstruct wins and losses but not official tiebreaks, and depending on position would leave recovered events incomparable.
- Consistency
- Shown as a statistic, weight 0 in the score. Measured one way it repeated performance; measured the other it rewarded being uniformly mediocre.
- Scale
- 0-100 with a fixed anchor: 50 is neutral performance, around 80 a very strong career. It is not normalised against the current best player, so nobody's history is rewritten when a phenomenon appears.
How this methodology was validated
- The previous Career added up each Season's score, and that sum rewarded volume: its correlation with the number of events was 0.89 in Lorcana and 0.86 in Riftbound, far above its correlation with performance.
- A fixed cap such as "your best 12 events" still rewarded volume: picking 12 out of many versus 12 out of 12 was worth 9.24 points out of 100 at equal real level. The proportional approach reduced that to 0.24.
- A multiplicative confidence correction produced an absurd result: adding a defeat could RAISE the Career Score, because the bad result did not enter the average but did increase confidence. It was replaced by neutral padding.
- With 6 starting performances, careers that were too short reached the top. With 10 the maturity proved defensible and short samples left the Top.
- The final model passes its invariants and resists exploitation: farming small events, avoiding strong opponents, playing only featured events or accumulating mediocre samples all lose points.
