APX
17 events across 2 competitive seasons. Rankings, results and history reflect every published result.
Ranking not available yet
Total events
Competitive events
Summoner Skirmish
No Summoner Skirmish events played yet
Head-to-head
APX stays fixed. Pick a second Player to see the real competitive relationship: shared Events from published standings, direct matches from verified match facts.
The selector suggests real rivals first — players this profile has actually faced.
Ranking evolution
Match form
Every played match, in order. A win steps the line up, a loss steps it down, a draw holds it level.
Use the arrow keys to move between matches.
One point per played match · 11W · 8L · 2D
A bye is not a match: it counts as a win in the standings and does not appear here, so this series can read one win short on the events where one was awarded.
Career
54.9/ 100Career Score
#391/ 2,324Career rank
- Win rate
- 58%
- Competitive wins
- 2
- Featured
- 0
- 7Played
- 4Eligible
- 4Counted
Counted events are a subset of the eligible ones, which are a subset of everything played.
Event history
Every observed participation remains visible, whether or not it counted for ranking.
- Season · VendettaThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · VendettaYu-Gi-WangNissewaardIndependent2/ 21W · 1L · 1DNot counted · reason not recorded
- Season · VendettaThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · VendettaThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSaturday Afternoon Vendetta Pre-Rift EventEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent38/ 380W · 3L · 0DCounted by ruleset
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSunday Morning Nexus NightsEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent3/ 40W · 0L · 1DNot counted · reason not recorded
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSunday Morning Nexus NightsEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent6/ 60W · 3L · 0DNot counted · reason not recorded
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSunday Morning Nexus NightsEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent1/ 103W · 0L · 0DCounted by ruleset
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSunday Morning Nexus NightsEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent1/ 83W · 0L · 0DCounted by ruleset
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
- Season · UnleashedSunday Morning Nexus Nights - 1v1Event type not connected · VISIBLEYu-Gi-WangNissewaardIndependent2/ 94W · 1L · 0DCounted by ruleset
- Season · UnleashedThursday Evening Nexus Nights - MultiplayerEvent type not connected · VISIBLEYu-Gi-WangNissewaardIndependent—Not evaluated
Team history
Achievements
Competitive footprint
Every Store with a recorded participation, in the order they were first played.
Scroll sideways to see every Store.