
Netherlands · Season · Vendetta
Riftbound · Netherlands
898Ranked playersSep 14, 2026Last updated
Riftbound · Netherlands
Season · Vendetta
- 01THHEXORA // PLAYER1,115.8Score8Counted events34–0–2W–L–D#1Best finishThatOneGuyJesse🇳🇱 Noord-Brabant+3
- 02YEHEXORA // PLAYER979.8Score8Counted events25–0–1W–L–D#1Best finish+8
- 03FRHEXORA // PLAYER819.05Score8Counted events26–2–4W–L–D#1Best finishFaker of Riftbnd🇳🇱 Zuid-Holland+36
- 04RIHEXORA // PLAYER816.9Score8Counted events30–4–2W–L–D#1Best finishRiron🇳🇱 Noord-Brabant+33
- 05GEHEXORA // PLAYER814.6Score8Counted events24–3–4W–L–D#1Best finishGeledruif🇳🇱 Zuid-Holland+44
- 06JOHEXORA // PLAYER766.3Score8Counted events24–3–2W–L–D#1Best finishJordi🇳🇱 Noord-Brabant+15
- 07RRHEXORA // PLAYER699.55Score8Counted events23–5–3W–L–D#1Best finish+43
- 08TIHEXORA // PLAYER681.6Score8Counted events20–6–3W–L–D#1Best finishTieskebeast🇳🇱 Noord-Brabant-1
- 09OCHEXORA // PLAYER652.1Score8Counted events19–6–0W–L–D#1Best finishOceanicGloom1🇳🇱 Noord-Brabant+765
- 10TZHEXORA // PLAYER647.55Score7Counted events21–5–0W–L–D#1Best finishTLN Zotta🇳🇱 Noord-Brabant+5
- 11NAHEXORA // PLAYER637.65Score6Counted events18–4–4W–L–D#1Best finishNaheevo🇳🇱 Noord-Holland-2
- 12INHEXORA // PLAYER617.6Score8Counted events23–8–4W–L–D#1Best finishIndyrekt🇳🇱 Zuid-Holland+71
- 13SKHEXORA // PLAYER589Score7Counted events19–8–0W–L–D#1Best finishSoul Kimikon🇳🇱 Noord-Holland+177
- 14NEHEXORA // PLAYER582.9Score7Counted events18–8–1W–L–D#1Best finishNepvriend🇳🇱 Zuid-Holland+195
- 15PEHEXORA // PLAYER580.85Score6Counted events14–3–5W–L–D#1Best finishPercyZhang🇳🇱 Zuid-HollandUnchanged
- 16CTHEXORA // PLAYER575.35Score7Counted events19–6–0W–L–D#1Best finishCHI Taksi🇳🇱 Zuid-Holland+73
- 17PEHEXORA // PLAYER573Score8Counted events21–8–2W–L–D#1Best finishPEPE🇳🇱 Noord-Holland+846
- 18ARHEXORA // PLAYER557.85Score8Counted events16–9–1W–L–D#1Best finishArchdruidFandral🇳🇱 Noord-Brabant+360
- 19RAHEXORA // PLAYER554.65Score8Counted events21–8–3W–L–D#2Best finishraccoen🇳🇱 Noord-Brabant+8
- 20EEHEXORA // PLAYER552.3Score6Counted events19–3–1W–L–D#1Best finishEelooc🇳🇱 Zuid-Holland+31
- 21ARHEXORA // PLAYER543.6Score8Counted events15–7–1W–L–D#1Best finishArtemis🇳🇱 Noord-Brabant+681
- 22RVHEXORA // PLAYER543.15Score8Counted events13–6–5W–L–D#2Best finishrvdpijl🇳🇱 Noord-Brabant+211
- 23ΗOHEXORA // PLAYER540.7Score8Counted events24–15–1W–L–D#1Best finishηoFaceNoCase🇳🇱 Overijssel+121
- 24JOHEXORA // PLAYER536.05Score8Counted events19–7–2W–L–D#1Best finishJob🇳🇱 Noord-Brabant+74
- 25NZHEXORA // PLAYER531.15Score6Counted events19–8–3W–L–D#1Best finishNZE🇳🇱 Overijssel+35
- 26SHHEXORA // PLAYER526.7Score6Counted events21–4–1W–L–D#1Best finishShadowLlnk🇳🇱 Overijssel+70
- 27HZHEXORA // PLAYER526.2Score8Counted events18–7–1W–L–D#1Best finishHashira Zenitsu🇳🇱 Zuid-Holland+13
- 28JJHEXORA // PLAYER522.85Score6Counted events17–3–0W–L–D#1Best finishjjs156 —-27
- 29BRHEXORA // PLAYER522.1Score6Counted events14–3–1W–L–D#1Best finishBrowzie🇳🇱 Noord-Brabant+93
- 30IAHEXORA // PLAYER521Score7Counted events17–8–1W–L–D#1Best finishiAnka🇳🇱 Utrecht+166
- 31THHEXORA // PLAYER518Score6Counted events14–4–2W–L–D#1Best finishThylacaine🇳🇱 Zuid-Holland-8
- 32SWHEXORA // PLAYER511.85Score6Counted events13–3–3W–L–D#2Best finishSwagaboy1234🇳🇱 Noord-Brabant+6
- 33BLHEXORA // PLAYER506.65Score6Counted events18–7–1W–L–D#1Best finishBladie🇳🇱 OverijsselUnchanged
- 34TIHEXORA // PLAYER506.65Score6Counted events15–6–0W–L–D#1Best finishtibbe🇳🇱 Noord-Brabant-18
- 35RWHEXORA // PLAYER504Score6Counted events14–5–0W–L–D#1Best finishRosse Woelmuis🇳🇱 Zuid-Holland+120
- 36VIHEXORA // PLAYER502.7Score5Counted events13–2–3W–L–D#1Best finishVirest🇳🇱 Zuid-Holland+109
- 37MCHEXORA // PLAYER502.3Score4Counted events17–2–2W–L–D#1Best finishmchl12🇳🇱 Gelderland+66
- 38SSHEXORA // PLAYER494.25Score8Counted events19–10–5W–L–D#1Best finishStA SkullClay🇳🇱 Noord-Holland-4
- 39PAHEXORA // PLAYER493.25Score5Counted events13–4–2W–L–D#2Best finishPapFlap🇳🇱 Zuid-Holland+881
- 40ARHEXORA // PLAYER486.45Score6Counted events21–8–1W–L–D#2Best finishArgyria🇳🇱 Overijssel-35
- 41REHEXORA // PLAYER478.5Score7Counted events15–5–1W–L–D#1Best finishrealbuschauffeur🇳🇱 Zuid-Holland+13
- 42MOHEXORA // PLAYER470.25Score8Counted events16–9–0W–L–D#1Best finishMoonsols —-36
- 43TRHEXORA // PLAYER467.6Score8Counted events18–5–1W–L–D#2Best finishTRIAFDSEALT🇳🇱 Noord-Brabant+45
- 44RAHEXORA // PLAYER465Score7Counted events15–7–2W–L–D#2Best finishRavio🇳🇱 Zuid-Holland-16
- 45TAHEXORA // PLAYER458.95Score8Counted events15–9–2W–L–D#2Best finishTaric🇳🇱 Noord-Brabant-26
- 46JAHEXORA // PLAYER457.35Score8Counted events18–10–0W–L–D#1Best finishJanvW🇳🇱 Noord-Brabant+16
- 47STHEXORA // PLAYER454.4Score8Counted events19–10–2W–L–D#1Best finishSteven42🇳🇱 Noord-Brabant+175
- 48VLHEXORA // PLAYER449.95Score8Counted events16–9–2W–L–D#2Best finishVliegendeSnor🇳🇱 Noord-Brabant+109
- 49STHEXORA // PLAYER449.25Score7Counted events18–10–2W–L–D#2Best finishStA Tr1p3LLL🇳🇱 Noord-Holland+72
- 50CHHEXORA // PLAYER446.55Score6Counted events14–8–0W–L–D#1Best finishCHUNGUS —+589
MethodologyPublished generation · canonical score
HEXORA displays the published generation without recalculation. Movement comes from published snapshots.
- Ranked players
- 898
Career Mode · career-v1.0.0
What it measures: demonstrated competitive quality over time. What it does not measure: how often someone plays.
We do not add up every event, because a sum rewards availability: whoever plays twice as much accumulates twice the chances to score at the same level. Career is a bounded average, so adding an event worse than the ones already counted never raises the score.
AWR = (W - byes + 0,5·D + 6·0,5) / (W - byes + L + D + 6) S = 1 + (sigma - 0,5)/0,5 · amplitud S en [0.85 ; 1.2) q = 0,5 + (AWR - 0,5) · T · S T = 1 | 2 k_c = min( n , max( 10 , ceil(n · 0,5) ) ) score = 100 · ( 0,5 + suma(q - 0,5) / max(pesos, 10) · 1.4 )
- Adjusted win rate
- Corrected for sample size: every career starts with 6 imaginary neutral matches, so 3-0 does not claim what 30-10 claims. A draw is half a point.
- Event tier
- A featured competitive event weighs about double an ordinary one. The tier comes from each Game's canonical methodology, never from the event title or an editorial badge.
- Strength of opposition
- The same result is worth more against stronger opposition, bounded between x0.85 and x1.2. Strength is measured with information from BEFORE the event: an event cannot retroactively prove its own field was strong.
- Maturity
- A career starts with 10 imaginary average performances; each real event displaces one. Until then the score stays close to neutral.
- Best 50%
- Below maturity every event counts, so nothing can be cherry-picked. Above it, Career uses the top half of your performances — the same proportion for everyone.
- Byes
- A bye is not a win: there was no opponent. It is discounted from performance and never raises strength of opposition.
- Final position
- Not part of the Career Score. Matches reconstruct wins and losses but not official tiebreaks, and depending on position would leave recovered events incomparable.
- Consistency
- Shown as a statistic, weight 0 in the score. Measured one way it repeated performance; measured the other it rewarded being uniformly mediocre.
- Scale
- 0-100 with a fixed anchor: 50 is neutral performance, around 80 a very strong career. It is not normalised against the current best player, so nobody's history is rewritten when a phenomenon appears.
How this methodology was validated
- The previous Career added up each Season's score, and that sum rewarded volume: its correlation with the number of events was 0.89 in Lorcana and 0.86 in Riftbound, far above its correlation with performance.
- A fixed cap such as "your best 12 events" still rewarded volume: picking 12 out of many versus 12 out of 12 was worth 9.24 points out of 100 at equal real level. The proportional approach reduced that to 0.24.
- A multiplicative confidence correction produced an absurd result: adding a defeat could RAISE the Career Score, because the bad result did not enter the average but did increase confidence. It was replaced by neutral padding.
- With 6 starting performances, careers that were too short reached the top. With 10 the maturity proved defensible and short samples left the Top.
- The final model passes its invariants and resists exploitation: farming small events, avoiding strong opponents, playing only featured events or accumulating mediocre samples all lose points.
