
United Kingdom · Season · Vendetta
Riftbound · United Kingdom
2,963Ranked playersSep 14, 2026Last updated
Riftbound · United Kingdom
Season · Vendetta
- 01UBHEXORA // PLAYER1,040.1Score8Counted events31–2–0W–L–D#1Best finish+989
- 02SHHEXORA // PLAYER1,032.1Score8Counted events33–2–3W–L–D#1Best finishSHORNN —+107
- 03EPHEXORA // PLAYER1,006.4Score8Counted events26–2–7W–L–D#1Best finish+19
- 04AEHEXORA // PLAYER986.5Score8Counted events28–2–3W–L–D#1Best finishAeo —-2
- 05BVHEXORA // PLAYER975Score8Counted events24–1–0W–L–D#1Best finishbvbharri —+31
- 06QUHEXORA // PLAYER974.1Score8Counted events29–1–2W–L–D#1Best finishQuacc —Unchanged
- 07CAHEXORA // PLAYER968.4Score8Counted events27–1–4W–L–D#1Best finishCarw24 —+27
- 08ICHEXORA // PLAYER957Score7Counted events28–2–3W–L–D#1Best finish+437
- 09SPHEXORA // PLAYER948.75Score8Counted events28–2–1W–L–D#1Best finishSpaiikz🇪🇸 Barcelona+233
- 10VVHEXORA // PLAYER943.55Score8Counted events28–3–1W–L–D#1Best finish-7
- 11ALHEXORA // PLAYER936.35Score8Counted events22–3–0W–L–D#1Best finish+36
- 12DXHEXORA // PLAYER929.25Score8Counted events27–3–3W–L–D#1Best finish+210
- 13LIHEXORA // PLAYER928.8Score8Counted events27–7–0W–L–D#1Best finishLiammase —+71
- 14GUHEXORA // PLAYER878.9Score8Counted events24–3–1W–L–D#1Best finish-9
- 15HAHEXORA // PLAYER872.15Score8Counted events26–3–2W–L–D#1Best finish-7
- 16RAHEXORA // PLAYER868Score8Counted events30–2–0W–L–D#1Best finish+5
- 17GIHEXORA // PLAYER864.8Score8Counted events24–4–4W–L–D#1Best finishGinja —+78
- 18ELHEXORA // PLAYER850Score7Counted events27–1–1W–L–D#1Best finishElteras —+267
- 19SUHEXORA // PLAYER845.55Score8Counted events25–1–2W–L–D#1Best finishsunlight —+302
- 20TRHEXORA // PLAYER841.75Score8Counted events21–3–4W–L–D#1Best finish+92
- 21FIHEXORA // PLAYER830Score8Counted events23–4–1W–L–D#1Best finish+123
- 22LIHEXORA // PLAYER828.9Score8Counted events21–3–3W–L–D#1Best finishLieohh🇪🇸 Barcelona+126
- 23JAHEXORA // PLAYER828.85Score8Counted events22–3–0W–L–D#1Best finishJAMINXD —-13
- 24GAHEXORA // PLAYER828.85Score8Counted events30–8–2W–L–D#1Best finish+151
- 25ITHEXORA // PLAYER811.45Score8Counted events24–3–0W–L–D#1Best finishItsMrE —+114
- 26NEHEXORA // PLAYER802.75Score8Counted events29–8–4W–L–D#1Best finishNewBee —+19
- 27BOHEXORA // PLAYER796.75Score8Counted events25–4–1W–L–D#1Best finishBooki —-14
- 28GPHEXORA // PLAYER786.8Score8Counted events30–4–2W–L–D#1Best finishGAY PORO —+41
- 29FOHEXORA // PLAYER786.75Score8Counted events24–5–2W–L–D#1Best finishFoyfluff —+476
- 30UYHEXORA // PLAYER786Score8Counted events24–6–1W–L–D#1Best finishUnk Yume —+336
- 31KOHEXORA // PLAYER784.7Score8Counted events22–3–3W–L–D#1Best finishkolox —+45
- 32VEHEXORA // PLAYER782.65Score8Counted events18–4–3W–L–D#1Best finish+317
- 33ROHEXORA // PLAYER780.6Score8Counted events27–6–0W–L–D#1Best finish+295
- 34JSHEXORA // PLAYER775Score8Counted events20–4–0W–L–D#1Best finishJack S —+152
- 35IRHEXORA // PLAYER774.05Score8Counted events20–3–1W–L–D#1Best finishIrestill🇪🇸 Barcelona+149
- 36SEHEXORA // PLAYER770.5Score8Counted events27–4–2W–L–D#1Best finishSeppuku —+572
- 37LUHEXORA // PLAYER769.55Score8Counted events22–8–3W–L–D#1Best finish-5
- 38CGHEXORA // PLAYER765.95Score8Counted events25–3–2W–L–D#1Best finish-19
- 39MAHEXORA // PLAYER761.4Score8Counted events22–9–0W–L–D#1Best finishMafyu —+85
- 40ADHEXORA // PLAYER758.95Score8Counted events20–6–0W–L–D#1Best finish+699
- 41STHEXORA // PLAYER758.4Score7Counted events28–8–1W–L–D#1Best finish+171
- 42NUHEXORA // PLAYER756.9Score8Counted events25–6–1W–L–D#1Best finishNugennek —+9
- 43BIHEXORA // PLAYER753.55Score8Counted events25–9–1W–L–D#1Best finishBIanche🇪🇸 Zaragoza-19
- 44MAHEXORA // PLAYER750.1Score8Counted events24–6–1W–L–D#1Best finishmatta —+1618
- 45RAHEXORA // PLAYER732.95Score8Counted events21–3–1W–L–D#1Best finishrayd3rs —+4
- 46SAHEXORA // PLAYER726Score8Counted events21–5–1W–L–D#1Best finishsamh6790 —+664
- 47YEHEXORA // PLAYER706.85Score8Counted events23–5–6W–L–D#1Best finish+84
- 48ONHEXORA // PLAYER706.6Score8Counted events18–6–0W–L–D#1Best finishOnGromp —-41
- 49GRHEXORA // PLAYER704.8Score8Counted events16–4–8W–L–D#1Best finishGrimdog —+77
- 50MRHEXORA // PLAYER704.1Score7Counted events25–4–0W–L–D#1Best finish-35
MethodologyPublished generation · canonical score
HEXORA displays the published generation without recalculation. Movement comes from published snapshots.
- Ranked players
- 2963
Career Mode · career-v1.0.0
What it measures: demonstrated competitive quality over time. What it does not measure: how often someone plays.
We do not add up every event, because a sum rewards availability: whoever plays twice as much accumulates twice the chances to score at the same level. Career is a bounded average, so adding an event worse than the ones already counted never raises the score.
AWR = (W - byes + 0,5·D + 6·0,5) / (W - byes + L + D + 6) S = 1 + (sigma - 0,5)/0,5 · amplitud S en [0.85 ; 1.2) q = 0,5 + (AWR - 0,5) · T · S T = 1 | 2 k_c = min( n , max( 10 , ceil(n · 0,5) ) ) score = 100 · ( 0,5 + suma(q - 0,5) / max(pesos, 10) · 1.4 )
- Adjusted win rate
- Corrected for sample size: every career starts with 6 imaginary neutral matches, so 3-0 does not claim what 30-10 claims. A draw is half a point.
- Event tier
- A featured competitive event weighs about double an ordinary one. The tier comes from each Game's canonical methodology, never from the event title or an editorial badge.
- Strength of opposition
- The same result is worth more against stronger opposition, bounded between x0.85 and x1.2. Strength is measured with information from BEFORE the event: an event cannot retroactively prove its own field was strong.
- Maturity
- A career starts with 10 imaginary average performances; each real event displaces one. Until then the score stays close to neutral.
- Best 50%
- Below maturity every event counts, so nothing can be cherry-picked. Above it, Career uses the top half of your performances — the same proportion for everyone.
- Byes
- A bye is not a win: there was no opponent. It is discounted from performance and never raises strength of opposition.
- Final position
- Not part of the Career Score. Matches reconstruct wins and losses but not official tiebreaks, and depending on position would leave recovered events incomparable.
- Consistency
- Shown as a statistic, weight 0 in the score. Measured one way it repeated performance; measured the other it rewarded being uniformly mediocre.
- Scale
- 0-100 with a fixed anchor: 50 is neutral performance, around 80 a very strong career. It is not normalised against the current best player, so nobody's history is rewritten when a phenomenon appears.
How this methodology was validated
- The previous Career added up each Season's score, and that sum rewarded volume: its correlation with the number of events was 0.89 in Lorcana and 0.86 in Riftbound, far above its correlation with performance.
- A fixed cap such as "your best 12 events" still rewarded volume: picking 12 out of many versus 12 out of 12 was worth 9.24 points out of 100 at equal real level. The proportional approach reduced that to 0.24.
- A multiplicative confidence correction produced an absurd result: adding a defeat could RAISE the Career Score, because the bad result did not enter the average but did increase confidence. It was replaced by neutral padding.
- With 6 starting performances, careers that were too short reached the top. With 10 the maturity proved defensible and short samples left the Top.
- The final model passes its invariants and resists exploitation: farming small events, avoiding strong opponents, playing only featured events or accumulating mediocre samples all lose points.
