
España · Season · Vendetta
Riftbound · España
3,233Ranked playersSep 13, 2026Last updated
Riftbound · España
Season · Vendetta
- 01HIHEXORA // PLAYER1,081.3Score8Counted events31–1–1W–L–D#1Best finishHidrΩ🇪🇸 TarragonaUnchanged
- 02IMHEXORA // PLAYER1,027Score8Counted events29–0–2W–L–D#1Best finishImLiangi🇪🇸 MálagaUnchanged
- 03ARHEXORA // PLAYER1,026.4Score8Counted events29–3–3W–L–D#1Best finishAleSantana RZ🇪🇸 Las PalmasUnchanged
- 04TMHEXORA // PLAYER995.5Score8Counted events27–1–1W–L–D#1Best finishtuberia de metal🇪🇸 MadridUnchanged
- 05TMHEXORA // PLAYER982.7Score8Counted events29–5–2W–L–D#1Best finishThe Matemático🇪🇸 PontevedraUnchanged
- 06GAHEXORA // PLAYER978Score8Counted events28–1–1W–L–D#1Best finishGanZtrax🇪🇸 Alicante/AlacantUnchanged
- 07RUHEXORA // PLAYER975.6Score8Counted events31–4–3W–L–D#1Best finishRubG🇪🇸 MálagaUnchanged
- 08MCHEXORA // PLAYER965.3Score8Counted events31–3–4W–L–D#1Best finishMigue er cabeza🇪🇸 MálagaUnchanged
- 09POHEXORA // PLAYER946.55Score8Counted events27–6–4W–L–D#1Best finishportacaniqes🇪🇸 Valencia/ValènciaUnchanged
- 10NOHEXORA // PLAYER925.3Score8Counted events31–9–0W–L–D#1Best finishNoobvengador🇪🇸 Illes BalearsUnchanged
- 11PAHEXORA // PLAYER918.85Score8Counted events29–3–4W–L–D#1Best finishPapelito🇪🇸 MálagaUnchanged
- 12IGHEXORA // PLAYER911.5Score8Counted events26–3–3W–L–D#1Best finishI miss guatemala🇪🇸 BarcelonaUnchanged
- 13PBHEXORA // PLAYER904.25Score8Counted events26–2–3W–L–D#1Best finishPD Bottas🇪🇸 SevillaUnchanged
- 14FLHEXORA // PLAYER898.3Score8Counted events27–6–0W–L–D#1Best finishfldanii🇪🇸 MálagaUnchanged
- 15THHEXORA // PLAYER894.3Score8Counted events28–4–1W–L–D#1Best finishTheForemost🇪🇸 AsturiasUnchanged
- 16LLHEXORA // PLAYER883.05Score8Counted events27–3–5W–L–D#1Best finishLa tiburona RZ L🇪🇸 Las PalmasUnchanged
- 17HEHEXORA // PLAYER877.85Score8Counted events26–6–1W–L–D#1Best finishUnchanged
- 18ILHEXORA // PLAYER857.5Score8Counted events25–4–0W–L–D#1Best finishIbai Llanos🇪🇸 PontevedraUnchanged
- 19JAHEXORA // PLAYER845.85Score8Counted events26–6–3W–L–D#1Best finishjack🇪🇸 AsturiasUnchanged
- 20ZEHEXORA // PLAYER845.6Score8Counted events25–4–2W–L–D#1Best finishZeletu🇪🇸 MálagaUnchanged
- 21MRHEXORA // PLAYER830.85Score8Counted events21–2–5W–L–D#1Best finishMrJF90🇪🇸 Alicante/AlacantUnchanged
- 22DIHEXORA // PLAYER819Score8Counted events23–2–6W–L–D#1Best finishDiamanTimmy🇪🇸 CórdobaUnchanged
- 23LBHEXORA // PLAYER813.45Score8Counted events26–3–5W–L–D#1Best finishLittle Brimstone🇪🇸 Valencia/ValènciaUnchanged
- 24CRHEXORA // PLAYER806.7Score8Counted events26–7–0W–L–D#1Best finishCramx🇪🇸 Illes BalearsUnchanged
- 25MUHEXORA // PLAYER802.35Score8Counted events24–5–2W–L–D#1Best finishmurcielaguino1🇪🇸 BadajozUnchanged
- 26ERHEXORA // PLAYER797.15Score8Counted events28–4–3W–L–D#1Best finishErikGs🇪🇸 Santa Cruz de TenerifeUnchanged
- 27MAHEXORA // PLAYER796.3Score8Counted events25–5–4W–L–D#1Best finishmarioelp0cho🇪🇸 ZaragozaUnchanged
- 28DAHEXORA // PLAYER794.05Score7Counted events24–2–1W–L–D#1Best finishDamkalloh🇪🇸 MadridUnchanged
- 29ETHEXORA // PLAYER793.3Score8Counted events23–6–5W–L–D#1Best finishEthanrr🇪🇸 Santa Cruz de TenerifeUnchanged
- 30CRHEXORA // PLAYER790.6Score8Counted events24–6–1W–L–D#1Best finishCramo🇪🇸 BarcelonaUnchanged
- 31PXHEXORA // PLAYER789.8Score8Counted events25–6–4W–L–D#1Best finishPablo xD🇪🇸 ZaragozaUnchanged
- 32DRHEXORA // PLAYER782.2Score8Counted events23–5–0W–L–D#1Best finishDracner03🇪🇸 AsturiasUnchanged
- 33ELHEXORA // PLAYER769.65Score8Counted events22–4–3W–L–D#1Best finishelothunder🇪🇸 PontevedraUnchanged
- 34758.25Score8Counted events22–2–0W–L–D#1Best finishUnchanged
- 35758Score8Counted events24–8–2W–L–D#1Best finishUnchanged
- 36747.35Score8Counted events29–8–4W–L–D#1Best finishUnchanged
- 37ALHEXORA // PLAYER742.85Score8Counted events16–5–6W–L–D#1Best finishalexGaMeS🇪🇸 AsturiasUnchanged
- 38AJHEXORA // PLAYER737Score8Counted events19–5–7W–L–D#1Best finishAlfa Jorx🇪🇸 Valencia/ValènciaUnchanged
- 39CHHEXORA // PLAYER736.4Score8Counted events24–6–4W–L–D#2Best finishcesc h🇪🇸 TarragonaUnchanged
- 40PLHEXORA // PLAYER733Score8Counted events24–10–2W–L–D#1Best finishPablo L🇪🇸 MadridUnchanged
- 41DEHEXORA // PLAYER732Score8Counted events25–8–2W–L–D#1Best finishDestroyer47🇪🇸 BarcelonaUnchanged
- 42DRHEXORA // PLAYER731.2Score8Counted events19–4–5W–L–D#1Best finishDreddlomo🇪🇸 MadridUnchanged
- 43JUHEXORA // PLAYER729.15Score8Counted events24–9–2W–L–D#1Best finishjuliomc02🇪🇸 Illes BalearsUnchanged
- 44FUHEXORA // PLAYER727.4Score8Counted events26–7–3W–L–D#1Best finishFur🇪🇸 AlmeríaUnchanged
- 45GIHEXORA // PLAYER727Score8Counted events22–7–6W–L–D#1Best finishGipsyCuack🇪🇸 Valencia/ValènciaUnchanged
- 46BLHEXORA // PLAYER724.55Score8Counted events22–5–4W–L–D#1Best finishBlue Label🇪🇸 BarcelonaUnchanged
- 47MIHEXORA // PLAYER721.65Score7Counted events20–3–6W–L–D#1Best finishMitsupabloJudge🇪🇸 SevillaUnchanged
- 48GRHEXORA // PLAYER719Score7Counted events24–3–0W–L–D#1Best finishGreimita🇪🇸 La RiojaUnchanged
- 49OXHEXORA // PLAYER711.95Score8Counted events27–8–2W–L–D#1Best finishONCE X🇪🇸 BadajozUnchanged
- 50A1HEXORA // PLAYER710.25Score8Counted events23–9–2W–L–D#1Best finishabielto 1🇪🇸 A CoruñaUnchanged
MethodologyPublished generation · canonical score
HEXORA displays the published generation without recalculation. Movement comes from published snapshots.
- Ranked players
- 3233
Career Mode · career-v1.0.0
What it measures: demonstrated competitive quality over time. What it does not measure: how often someone plays.
We do not add up every event, because a sum rewards availability: whoever plays twice as much accumulates twice the chances to score at the same level. Career is a bounded average, so adding an event worse than the ones already counted never raises the score.
AWR = (W - byes + 0,5·D + 6·0,5) / (W - byes + L + D + 6) S = 1 + (sigma - 0,5)/0,5 · amplitud S en [0.85 ; 1.2) q = 0,5 + (AWR - 0,5) · T · S T = 1 | 2 k_c = min( n , max( 10 , ceil(n · 0,5) ) ) score = 100 · ( 0,5 + suma(q - 0,5) / max(pesos, 10) · 1.4 )
- Adjusted win rate
- Corrected for sample size: every career starts with 6 imaginary neutral matches, so 3-0 does not claim what 30-10 claims. A draw is half a point.
- Event tier
- A featured competitive event weighs about double an ordinary one. The tier comes from each Game's canonical methodology, never from the event title or an editorial badge.
- Strength of opposition
- The same result is worth more against stronger opposition, bounded between x0.85 and x1.2. Strength is measured with information from BEFORE the event: an event cannot retroactively prove its own field was strong.
- Maturity
- A career starts with 10 imaginary average performances; each real event displaces one. Until then the score stays close to neutral.
- Best 50%
- Below maturity every event counts, so nothing can be cherry-picked. Above it, Career uses the top half of your performances — the same proportion for everyone.
- Byes
- A bye is not a win: there was no opponent. It is discounted from performance and never raises strength of opposition.
- Final position
- Not part of the Career Score. Matches reconstruct wins and losses but not official tiebreaks, and depending on position would leave recovered events incomparable.
- Consistency
- Shown as a statistic, weight 0 in the score. Measured one way it repeated performance; measured the other it rewarded being uniformly mediocre.
- Scale
- 0-100 with a fixed anchor: 50 is neutral performance, around 80 a very strong career. It is not normalised against the current best player, so nobody's history is rewritten when a phenomenon appears.
How this methodology was validated
- The previous Career added up each Season's score, and that sum rewarded volume: its correlation with the number of events was 0.89 in Lorcana and 0.86 in Riftbound, far above its correlation with performance.
- A fixed cap such as "your best 12 events" still rewarded volume: picking 12 out of many versus 12 out of 12 was worth 9.24 points out of 100 at equal real level. The proportional approach reduced that to 0.24.
- A multiplicative confidence correction produced an absurd result: adding a defeat could RAISE the Career Score, because the bad result did not enter the average but did increase confidence. It was replaced by neutral padding.
- With 6 starting performances, careers that were too short reached the top. With 10 the maturity proved defensible and short samples left the Top.
- The final model passes its invariants and resists exploitation: farming small events, avoiding strong opponents, playing only featured events or accumulating mediocre samples all lose points.
